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| Airsoft F.A.Q. |
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Home o Links o Pics o Stuff For Sale o My Setup o Airsoft F.A.Q. o Airsoft pics o E-mail me | Airsoft guns are low-powered air guns that are 1:1 scale models
of real firearms. They fire 6mm plastic balls called BBs at a
velocity low enough not to injure a person wearing safety goggles.
This makes them safe for simulated wargames, often called skirmish
games. The airsoft hobby originated in Japan and is not only about
skirmishing as these models are so well made that they make for a
fine collection of rare and interesting military weapons. This is
especially true in Japan, where a civilian may not own a real
firearm of any kind.
Airsoft guns are an attractive option in Europe, too, since many
real firearms, readily available as airsoft models, are impossible
or very expensive to obtain and carry with them the heavy
responsiblility of securing them against theft and potentially fatal
accidents. With many European countries passing more and more strict
laws of gun control (which is not a totally bad thing, I think)
airsoft models allow for a safe shooting hobby with the added
benefit of having the targets shoot back for a little cinematic
action and excitement.
Airsoft guns are not meant to be sold as 'pea-shooters' to
kids, and doing so can result in serious problems as these guns have
enough power to harm the human eye from a close range. In addition,
the more expensive models are well-designed pieces of equipment that
require careful handling and maintenace in order to work properly.
Buying - or selling! - such an item to a person under 16 years of
age should be considered highly irresponsible.
I think most people can agree nowadays that real violence and war
are not optimal solutions to any problems, and that a real shooting
war where people get killed is never a pleasant thing. But the
question whether action games of simulated conflict, where nobody
gets hurt, are bad for people, remains unanswered. Truth is,
however, that such fictive or competetive conflict is and has always
been a major part in the entertainment business of mankind: From
medieval jousting tournaments to modern fencing, which is an olympic
sport but also most definetely a form of simulated combat. Needless
to say, so is boxing and many other fighting sports where people can
and sometimes do get hurt. Computer and video games are filled with
action and simulated violence, and hundreds of thousands of people
go to the movies each year to watch Bruce Willis & co fight it
out with the bad guys.
So how does re-enacting modern combat situations differ from
these forms of popular entertainment? You be the judge - If it
helps, you can think of airsoft as a video game with unsurpassed 3-D
graphics, unlimited tactical options and a lot more exercise and
fresh air.
For mainly skirmishing, a Marui electric is an optimal choice;
they are effective in terms of range and rate of fire, easy to
maintain and very reliable. Which one, is mostly a matter of taste,
as they differ very little in terms of performance and durability.
The MP5 series is very popular and include good all-around weapons
with many optional accessories available. Of these, the A4 is
perhaps the best in terms of battery size and ease of customizing
and/or converting into the other variants. When it comes to
realistic appearance and optimal performance the AUG and AK series
are even better, but also more expensive - the AUGs are also
surprisingly heavy, which is a slight disadvantage in pure
skirmishing.
Of the gas guns, a word of warning is in order. The best
blowbacks are very, very nice but a lot less reliable than the
electrics, especially in colder weather. They also lack the sheer
firepower of a 1000+ shot battery and an optional 200-600 shot
skirmish clip or two. Also, there are bigger differences in overall
quality between different gas guns than between the electrics: cheap
gas guns usually break down more easily and may have clearly
inferior performance. On the other hand, the best gas guns exceed
the average stock electrics both in power, accuracy and rate of
fire. So, if you want an exquisite model gun, go for the TMP or
other high-end blowback - but unless you have an electric to back it
up, you may be at a slight disadvantage in heavy-duty skirmishing.
The opinions in this table are based on my own experiences and on
those learned from reliable sources but they are still mostly
opinions. Power, as defined by how much 'oomph' an electric gun can
put behind the BB, depends mainly on three basic things: The
strenght of the spring, the size of the piston
cylinder and the lenght and tightness of the gun
barrel. A stronger spring generates more power behind the
piston. A larger cylinder holds more air which, if compressed with
equal force will produce more pressure for the same-sized barrel. A
tighter-bore barrel can use more of this pressure to drive the BB as
less will leak around the projectile. A longer barrel will give,
simplified, more distance for these forces to accelerate the BB.
These factors roughly determine the kinetic energy of the
projectile as it leaves the gun barrel. This amount of energy
represents the gun's energy output, called muzzle energy, which can
be measured by measuring muzzle velocity - the speed of the
projectile as it leaves the barrel. From the formula
Ek=½mv2 (where m equals the mass of the
projectile and v the velocity) you can see, that this energy is
directly proportionate to the mass (0.20 or 0.25g usually) of the BB
and it's velocity squared. As the energy output of the gun remains
more or less constant, a heavier BB will have less velocity but
roughly the same amount of energy as a lighter BB when it leaves the
gun barrel. The energy of the BB (how hard it will hit) at a certain
range beyond that point, depends largely on the same factors that
determine the maxium range. Contrary to popular beliefs, larger (In terms of mAh) batteries
or stronger motors have no effect whatsoever on the gun's energy
output. Stronger motors can drive stronger springs but have no
effect unless the spring is upgraded. Neither do the gears: high
quality gears can better withstand the increased strain of being
caught between a stronger spring and a stronger motor but when used
with a normal spring, they just last even longer. After leaving the barrel the BB is on its own. It has certain
velocity (which in turn has a direction, but we don't
want ot get into vectors here, do we?) and mass. On it's way
to the target, it must face gravity and air resistance
which both work against it. Air resistance starts to eat away a
projectile's energy as soon as it leaves the barrel resulting in
dropping velocity. Air resistance grows proprotionate to the
velocity so it attacks faster BBs harder. Heavier BBs have an
advantage here as they have more energy to spend fighting the drag
for the same velocity: a BB that has less weight and higher velocity
(but the same muzzle energy) must fight a significantly higher air
resistance and thus it runs out of energy faster. So, without gravity, the BB would simply fly in a straight line
until all its energy were exhausted fighting the drag and then it
would simply stop in mid-air, with heavier ones travelling furthest.
With gravity tugging it down all the way, the flight path becomes a
ballistic curve instead. So, overly simplified, the range of a gun
is determined as the distance it's projectile can travel in the time
it takes gravity to rudely pull it down. Here the speed is an
advantage: with no forces to oppose it, the gravity will work
equally fast on every object but the faster projectile will fly
further in the same time. So, in a void with no air resistance but
with normal gravity the fastest BB would fly furthest regardless of
weight. So both the speed and weight of the BB contribute to the range of
the gun. Why, then, a heavier BBs seem to give better range? A
lighter 0.12 BB will fly faster and but will also lose it's energy
more rapidly to air resistance than a heavier projectile travelling
more slowly. A slower projectile, on the other hand, will cover less
distance before it gets pulled to the ground by gravity, but will
have more energy left after the same amount of flighttime. Air
resistance can be minimized by using high quality BBs that have
smooth, even surface, but this is a minor point. To fight the
gravity, airsoft designers came up with an ingenious device called
Hop-Up. The Hop-Up system puts a backspin on the BB so it will
spin rapidly as it flies through the air. Surrounding air will
travel faster on the upper surface as on this side the surfce is
moving less fast against it, creating less drag. Under the BB,
however the reverse is true: the air faces the combined speed of the
BB and of the spinning surface thus inreasing air resistance. Now we
have smooth, fast airflow on the upper surface and heavier drag on
the lower surface, which is exactly what happens around a wing of an
airplane. This is called Bernoulli effect and it produces a very
useful force called 'lift'. This force, proportionate to the
combined speeds of the projectile and of the backspin, tries to pull
the BB upwards, against the gravity, which, in turn is a
force proportionate to the weight of the BB. Occasionally, the lift
will temporarily win, as is case when there is too high backspin /
weight -ratio. This is why the light 0.12g BBs sometimes curve
upwards when fired with too much Hop. One side-effect of
Hop-Up is that it uses some of the gun's energy output by using
friction to create the backspin - thus resulting in a slightly lower
muzzle energy. The deal, however, is well worth it. So, the range of an airsoft gun depends on the gun's
energy output, the weight of the BB and the amount Hop
Up. Our average issue Marui M4A1 gives an output of roughly 0.8
Joules. With a 0.12g BB, most of this would go to the speed, which,
unfortunately would be rapidly eaten away by increased air
resistance (remember, air resistance doesn't mind about weight, it's
the speed that bothers it). A lighter BB is also much easily
affected by crosswinds, wrongly adjusted Hop Up and intercepting
foliage. Using a heavier 0.25g BB, we should get the same muzzle
energy but, of course, lower velocity. With correctly adjusted
Hop-Up, however, there is no rush as the lift will keep on fighting
the downpull of gravity as long as the BB keeps spinning fast
enough. Air resistance will, of course, put an end to this
eventually, and the gravity will win. But a heavier BB will maintain
its energy longer and thus gives more range and, as a bonus, more
hitting power at any given range. Accuracy depends on the same things as the range, plus a
few other things. As we agreed above, a heavier BB will be
less affected by crosswinds and freak occurrences like uneven drag
caused by an uneven surface of the BB. A heavier (and thus slower)
BB will, without Hop Up, also drop more at the same range (maybe
resulting in hits to sensitive areas when your aim was on the
chest). With correctly adjusted Hop Up, the flight
path becomes more level, which greatly improves accuracy. Also,
longer and tighter gun barrel, having already contributed to
the accuracy through incrasing energy output, also makes for a
weapon that is easier to aim more accurately. On the other hand and
contrary to a popular belief, stronger motor or bigger battery have
no direct effect on the range or accuracy. Now, this is where the motor and battery qualities come into
play. The newer Marui motors (EG700, EG1000) are a bit faster
than the old EG560 but no by much. What makes them better is that
they are stronger, i.e. they have more torque. To make
them run faster and thus increase the rate of fire, one would have
to increase the voltage beoynd the standard 8.4V which is
common to all batteries regardless of their size (more of this
later). Unfortunately, higher voltage might result in a blown fuse
or even a burnt motor, so it is not recommended. With all motors runnig with standard 8.4V batteries giving out
roughly the same rate of fire, the safe thing to do in order to
increase the rate of fire is to alter the transmission, i.e.
the gearbox. Strangely enough, the oldest Marui mechabox, Mk 1 used
in both FAMAS models, gives out the fastest rate of fire, which is
just as well since the real-steel FAMAS also has relatively high
rate of fire (close to 1000rpm). The downside is probably a lower
torque transmission which would mean that the FAMAS is least likely
to be able to handle a stiffer spring without other
modifications. There are also after-market gear sets available from Systema,
which specifically alter the transmission to increase the rate of
fire. This, combined with maybe slight increase in voltage (say,
9,6V), an EG1000 motor and no heavier than a 100M spring would give
a significant increase in rate of fire and great overall
performance. Not a cheap solution, though. Battery size, often measured as mAh (milliamper-hours), does not
affect the gun's performance in any way. What it does affect is the
number of shots that can be fired before the battery runs out. As an
analogy, let's think of a lake from which springs a river with a
waterfall. The height of the waterfall determines its energy
potential with which it could power, for example, a watermill. This
height is analogous to the voltage of a battery - the higher the
voltage, the faster the motor will run. That is, if there is enough
water flowing: a small trickle of water would not run a mill no
matter how high the waterfall. The flow of electricity is measured by current, the unit
of which is an Amper. The flow of the current depends on the width
(and depth) of the river - or the resistance of an electric circuit.
Now, an electric motor will draw a constant current depending on the
qualities, mainly the strenght, of the motor. The energy pontential
- the height of the waterfall - is the same for all Marui batteries
- namely 8.4 Volts. What makes the difference between different
battery Types, is the size of the 'lake': a smaller (and thus more
compact) battery can sustain the same current for a shorter period
of time before running out, like a smaller lake will dry out faster
with a given amount of river flow draining it. A mightier river (a
stronger motor) will drain a smaller lake (a battery) even faster,
which is actually a small problem with the new M4A1. |